
Keeping with the previous example, Yoshida says players will now just have the bucket automatically, they can collect the water in one go, and the person they give it to will also end the quest. When Reflections in Crystal launches, however, a lot of those mindless quest objectives will be trimmed away. Back when I first played in 2013, the drama of its final chapter was somewhat spoiled because I had to spend hours grinding public quests called Fates just to reach the level cap to start the next quest. That kind of pacing is everywhere in the original A Realm Reborn, and it really kills a lot of the tension built by the story. "We thought that the amount of time that a player would have to spend versus the gameplay experience that they would get out of that particular quest line was very unbalanced." To explain, Yoshida uses the concept of a basic fetch quest where the player has to get some water from a nearby river: "You'd have to collect the bucket, then you'd go to the river, and then you couldn't collect the water in one go so you'd have to collect it three times to get the right number, and then you'd go to a person to deliver the bucket, and then you'd go to another person to collect the reward," Yoshida said. That nine-minute rule made it easy to map out the story of A Realm Reborn, but it also meant that even the most inconsequential quests were dragged out for the sake of hitting that arbitrary target. "In order to mitigate that, we set a rule that quest would have a certain number of experience points delivered, and that it would take about nine minutes to complete each quest." "We didn't have much time to develop A Realm Reborn, and at the same time the staff members that were working on the title, their understanding of MMOs was very scattered," Yoshida said. Yoshida explains that during A Realm Reborn's development, the team was so hard-pressed rebuilding FF14 after its failed first launch that they simply didn't have enough time to create an engaging and well-paced story. But if not, you still got to experience a bit of what makes FF14 special.Īnd if you've tried FF14 before and bounced off of it, it's worth giving it another shot because Reflections in Crystal also addresses some of the biggest complaints about the story told in a player's first 50 levels. If you liked Heavensward and want more, then you can choose to buy the game and subscription to play onward into the Stormblood and Shadowbringers expansions (which are both great). You'll occasionally have to group with other players to complete certain dungeons and boss battles, but you'll have little standing between you and some of the best Final Fantasy storytelling since FF9.
FF14 DOWNLOAD SIZE TRIAL
While I enjoy a lot of the grind that is FF14's endgame, players could easily use the free trial to play A Realm Reborn and Heavensward like a singleplayer RPG.

It's a ridiculously good deal.īut what's great about this free trial is that you don't even need to commit to playing Final Fantasy 14 like a proper MMO. Players will be able to reach level 60, participate in all the associated dungeons and cool Primal boss battles, and experience the excellent Heavensward story-which easily rivals the best games in the series. On August 11, though, Reflections in Crystal will expand the free trial to include everything from A Realm Reborn and the first expansion, Heavensward. That upfront cost is a big ask for a story-based MMO where the best bits don't happen until much later.

With the current free trial, you're only able to level to 35 (along with a few common restrictions like not being able to access the in-game player market) before having to cough up money. If ever there was a time to start playing Final Fantasy 14, it's now. Even if you don't intend to play after beating Heavensward, you're still able to experience one of the best stories in the entire series. Now, everything up to and including Heavensward, the first expansion, is free and the grind is being reworked to be much less annoying. Final Fantasy 14's free trial and A Realm Reborn are getting a big overhaul.

FF14 DOWNLOAD SIZE UPDATE
But on August 11, when FF14's 5.3 update titled Reflections in Crystal launches, I'm not going to have many caveats about recommending it anymore.
